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#11
Discussions / Re: Loading AZ presets
Last post by norfolkmastering - July 08, 2025, 09:50:58 PM
Hi Alexey
Further to my previous post this evening.

I made a simple test preset which shows the same issue as I described, please see attached preset.
It has one user software set called 'Device' with default state 'inactive'.

Here is how I did the testing and the results:

Load Sonar
Open project
Set 'Device' to 'active'
Close project
Logic action 'Test Context' triggers
Feedback actions follow: 'Device -> inactive, set engine state
'Device Inactive' Ch1, CC0 Use Value

Open project
Set 'Device' to 'active'
Close project
Logic action 'Test Context' does not trigger.
Instead the Logic Action 'Fader 1' triggers (proving that the Logic action 'Test Context' did not trigger)

Open project
Set 'Device' to 'active'
Close project
Logic action 'Test Context' triggers
Feedback actions follow: 'Device -> inactive, set engine state
'Device Inactive' Ch1, CC0 Use Value

Open project
Set 'Device' to 'active'
Close project
Logic action 'Test Context' does not trigger.
Instead the Logic Action 'Fader 1' triggers (proving that the Logic action 'Test Context' did not trigger)

So every second time the Logic action 'Test Context' does not trigger.

I hope this helps to identify the reason for this issue.

Regards
Robert
#12
Discussions / Re: Loading AZ presets
Last post by norfolkmastering - July 08, 2025, 08:59:17 PM
Hi Alexey

I did some experimentation.

If I reload the AZ preset after loading the project, then the 'context' control triggers every time the project is then closed.

So the issue I described seems to be related to the AZ preset not being 'refreshed' every time you close a project then open the project again.  (But only every other time as I described before).

Does that give a clue to what is happening?

Regards
Robert
#13
Discussions / Re: Loading AZ presets
Last post by azslow3 - July 08, 2025, 06:19:08 PM
So, something set "Device->Offline" before Context Monitor is called...

You have not mentioned where you set "Device->Online". Also you have "Device:Offline", but not "Context:" when sending hello from the monitor. Context can be triggered during project working (as I have explained before, you can avoid that by using new "Project" Set), may be that unexpectedly triggers something.
#14
Discussions / Re: Loading AZ presets
Last post by norfolkmastering - July 08, 2025, 04:21:38 PM
Hi Alexey

I am returned from my travels, so I spend time today to implement the final handshaking elements based on your advice.

It is mostly working well except for one issue which I will try to describe carefully.

Default states are as follows:
Device, Offline
Hello, active

I use a Logical 'Context' Control to sense when the project is closed.
Monitor, Monitor State, Context
with the action condition, Device: Online

This triggers the following Feedback actions:
'Context:NoProject' - Device -> Offine, set engine state
'Context:NoProject' - Hello -> active, set engine state
'Device:Offline' - Ch:15 CC:14 Value (14bit)@ 3f80

The problem is that the 'context' control is only triggering every second time the project is closed.

Here is the simplified sequence:
- Load Sonar
- Load Project (PIC receives Hello message from AZ and PIC sets Hello -> inactive, PIC sets Device > Online)
- Close Project - 'Context' control triggers correctly.
- Load Project (PIC receives Hello message from AZ and PIC sets Hello -> inactive, PIC sets Device > Online)
- Close Project - 'Context' control does not trigger
- Load Project (PIC receives Hello message from AZ and PIC sets Hello -> inactive, PIC sets Device > Online)
- Close Project - 'Context' control triggers correctly
- Load Project (PIC receives Hello message from AZ and PIC sets Hello -> inactive, PIC sets Device > Online)
- Close Project - control does not trigger

This sequence continues over and over.

If I remove the action condition 'Device Online' then the 'Context control works every time.
I am using 'Set engine state' for all Set state actions.

Do you have an idea why this is happening?

Regards
Robert

#15
ReaCWP / Re: FX Not Transferring
Last post by azslow3 - July 08, 2025, 01:38:03 PM
I have only started to dig into that, but it seems like the bug is triggered by REAPER 7.

So, please try to convert using REAPER 6 (you can download any previous version, install as portable and use the same license file).

I can only check "FOCUSRITE SC Plugin" later (the only I have in your list), for the moment I have just checked different plug-in with recent REAPER version.

Note 1: that take lanes will not be converted correctly (since ReaCWP use REAPER 7 style for them). But at least you can check presets are fine. If yes, I can upload a version with "old style" REAPER 6 compatible lanes conversion.

Note 2: once saved in REAPER 6, REAPER 7 opens the project with correct preset (at least for one plug-in I have tested).

So I see the "roadmap" I can follow to understand and hopefully fix the issue. But I unlikely have time for that next days.

EDIT: may be early versions of REAPER 7 also work, I have not checked that yet. That will be preferable workaround, especially if new take lanes was already working in "compatible" version.
 
#16
CWP2Song / Re: Question about warning aft...
Last post by evaluna001 - July 08, 2025, 01:05:08 PM
Thanks for the response. I couldn't hear any difference, so it sounds like the utility guessed correctly!
#17
ReaCWP / Re: FX Not Transferring
Last post by Chris0611 - July 08, 2025, 08:55:46 AM
is there a known working older version?
Also I have Windows 10 if it makes a difference in your research.
#18
ReaCWP / Re: FX Not Transferring
Last post by azslow3 - July 07, 2025, 08:22:50 PM
It seems like something in fact broken in current version, I will investigate.
#19
CWP2Song / Re: Question about warning aft...
Last post by azslow3 - July 07, 2025, 08:18:11 PM
The utility has very simple wav parser, so it doesn't support all "normal" files. Also if you have Cakewalk running, try closing it (especially if the project you convert is open).

That is not a problem as long as the result is fine. When guessed parameters are "wrong", the result will is bad...
#20
CWP2Song / Question about warning after c...
Last post by evaluna001 - July 07, 2025, 04:26:02 PM
Hi AZSlow,

Hope you're well!

I have done some conversions to .song format using your utility, and I have a question about warnings after conversion about some audio files. The message is below, and I checked some of the files, they seem to be normal stereo files at 32 bits and 44.1 khz. The converted file sounds fine to me, so my question is what is this warning and what may be lost or changed in the converted file?

The messages look like this example:
>>
W: Parameters for file 'C:/Users/My PC/Documents/Studio One/Songs/Can You Not Tell/Audio/Fragment Guitar Dark Atmos 01_CMajor_125.0 (9).wav' will be guessed : format not supported
<<

Thank you for making these utilities available!