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azslow3:
Take lanes / comping:
Comments (difference in behavior and conversion decisions):
- Take lanes in Sonar can be perceived as a set of tracks always routed to the parent track. With own solo/mute status and own name. All Clips are put one some Take lane.
- Starting with X3, Take lanes can also be used for Comping with a set of associated operations. In several words, comping tools allow quick split clips on all take lanes and making one of them sound while other are mutes. Also the splitting point can be slip edited and another clip can be selected as sounding. Old ( "free" ) use of take lanes is still possible.
- There is no Take lanes in Reaper, at least not as a property of track. But there are other options for that purpose:
 a) since Reaper support sub-tracks and by default they are routed to the "folder" track, creating such structure can imitate take lanes in Sonar, except for comping. Waveform picture is propagated to the folder track. The only disadvantage I have found so far is that Solo does not function as  Solo of take lanes in Sonar, as for an ny track it is "global".
 b) Reaper allow to work with overlapping clips convenient by showing them on separate visual lanes. There is no explicit control on which lane the clip appears, these lines are pure visual and have no influence on the project structure
 c) there can be Takes inside items (clips).  That is Reaper way for comping. But only for comping. That means: only one take can be "active", all other are "inactive"; take always has the length of the item, so no take can "cross" the border of the item. That means not all clips on Sonar Take lanes can be converted to Takes inside Reaper items. But for comped clips, that is (so far theoretically) possible.
- when comping in Sonar, it is possible to cross-fade on splitting points while still have the possibility to slip edit it. In Reaper, cross-fade on split can be set. But slip editing cross-fade splits is not possible (or I have not found how). That only means that after split without cross-fade, the split point can be moved (simultaneously for left and right items). While after split with cross fade, left or right items can be slip edited, but not simultaneously.
- For clarity: comping in Sonar is a special set of tools on top of Take lanes while comping in Reaper means switching between takes inside one clip while all other operations are "normal". F.e. comping split in Sonar is "special", comping split in Reaper is just normal clip split. But there are many helpful operation to implode and explode takes and a possibility to save names comps.

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